![]() ![]() ![]() I loved how much that made me think about every choice I made, whether I wanted to go all-in on one character or use multiple people for a wider variety of effects. Playing three cards from the same character in a single turn activates a special fourth card for them that's determined by their equipped weapon – for example, Copernica’s ability to shield her entire team was a staple of my current run – while some other cards get bonus effects if they are played after one from a specific teammate. ![]() On top of SP is a clever combo system that went a long way toward constantly keeping battles fresh. It’s all the choice and variety I love from card games like Slay the Spire in a bite-sized form – granted, I missed many of Slay the Spire’s quality-of-life touches, like automatically updating a card’s displayed damage based on an enemy’s weaknesses or being able to look through your remaining deck, but it works well enough. But even as more strategies open up, you are still only ever picking any eight cards you want each character to equip at a time, and that simplicity keeps deck building from ever feeling overwhelming. I loved that none of those inherent styles felt wrong, and I frequently switched them up or mixed them depending on the roles I picked for other people in my party.Įvery character’s card pool grows and upgrades significantly as you progress and Quest really starts to shine as your options expand. ![]() Similarly, while Galleo has plenty of cards to taunt enemies and soak up damage, he can also be used as a healer or even a damage dealer in his own right with the proper setups. You could outfit Copernica with nothing but damage-dealing spells, or skew her more toward a support role with buffs and shields. While they generally stick to recognizable RPG archetypes – the small but passionate Copernica acts as the mage, while the large but lovable shut-in Galleo is more of a tank – each one has a multitude of different strategies available to them. Defend your workers from creepy creatures and keep the walls from caving in as you explore the deeper levels of your mine.Each of Quest’s characters has their own varied and specialized pool of cards to pick from, as well as an appealing personality that I enjoyed watching grow over the course of its roughly 15 to 20-hour campaign. It's all up to you!Īs you go hunting deeper and deeper in the mine after riches, eventually something will start hunting you back. Or just barter at the local train station and get what you need that way. Keep goods flowing up and down the mine by speeding up the miners with encouraging jolts of electricity. To keep everyone content, you'll need to make sure everyone works their darn hardest.īuy items to boost the efficiency of buildings. Stimulate new residential tiers to join the quest to dig deeper, unearth untold riches and ultimately help them to hightail it off the planet!Īs the town expands in all directions, new kinds of steamfolk find their way to the settlement - and their needs are ever more complex to satisfy. Use the natural resources above ground and the abundant ores buried in the mine to expand your town. There's an abandoned mine sitting under your town, and it’s rumored to be filled with ancient tech that holds the key to escaping the impending doom. Be the architect of a SteamWorld mining town! Break ground and raise houses for your steambot citizens, keep them fed and provide some rootin'-tootin' entertainment. ![]()
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